Can you build a custom in-game admin menu with advanced logging? Yes. RAX Development builds custom staff admin menus for FiveM — not just reskinned leaked qb-admin panels — with every sensitive action validated on the server and written to advanced logs: Discord webhooks, optional MySQL audit tables, and searchable history for ownership disputes.
Quick answer: Custom NUI or ox_lib menu → ACE / group checks server-side → log who did what, to whom, when, with before/after values. From $99+ advanced. Request admin menu quote
What you get vs default admin resources
| Approach |
Pros |
Cons |
| Stock qb-admin / ESX admin | Fast setup | Generic UI, weak or noisy logs |
| RAX custom menu | Your branding, only tools you need, rich logs | Quoted dev time |
Menu features we commonly build
- Player search by id, name, license (staff-only)
- Kick, ban, warn with reason templates
- Teleport to/bring player, freeze, spectate hooks
- Give/remove item, money (with caps and reason codes)
- Set job / gang (framework-aware for QBCore / ESX)
- Clear inventory, revive, heal in RP-safe ways
- Server tools: announce, weather/time (if you allow), resource count view
- Role-based tabs — mod sees less than head admin
UI via custom NUI (React/Vue/HTML) or structured ox_lib for lighter builds.
Advanced logging (the important part)
Every admin action calls a central LogStaffAction server function with:
- Staff — name, server id, license, discord
- Action — ban, give_item, set_job, teleport, etc.
- Target — player or nil for global actions
- Payload — JSON: old/new values, item count, reason string
- Timestamp — UTC in database
- Discord embed — separate channels for bans vs economy vs teleports
Full webhook setup guide: Discord webhooks for staff logging. We never log to client-accessible files.
Security architecture
- Menu open requires server event — checks ACE principal or framework admin group
- Each button fires one server event with typed parameters (no raw Lua from client)
- Re-validate permission on every action (rank can change mid-session)
- Rate limits on give-money and spawn item to stop compromised staff accounts
- Optional two-step confirm for bans and large cash grants
- No admin powers from client triggers (secure triggers)
- Menu hidden from non-staff; no export to open menu from other resources without ACL
Database audit table (optional)
Beyond Discord, we add staff_audit_log in MySQL for internal investigations: indexed by staff_license, target_license, action, date. Export-friendly for ban appeals. Paired with parameterized queries and peak-load aware inserts (batch non-critical logs if needed).
Integration with your stack
- Works with existing ban systems (txAdmin, qb-admin ban table) or unified ban API we define
- Respects routing buckets when teleporting into instances
- Logs Tebex grant commands staff run manually (Tebex gating)
- Delivered in Git with permission matrix doc for your lead admin
What we log vs what we skip
| Log always |
Usually skip |
| Bans, kicks, warns | Opening menu (unless you want it) |
| Give item/money, set job | Spectate start (optional) |
| Teleport bring/goto, inventory clear | Viewing player list scroll |
Pricing
- Light staff menu (ox_lib + Discord logs) — often $99+
- Full custom NUI + DB audit + role tabs — quoted on feature list
- Can bundle with server build or dev standby for tweaks
How RAX Development helps
- Requirements workshop: which ranks get which tools
- Build, staging test with fake staff ranks
- Handoff: permission setup in server.cfg + Discord channel map
- Post-launch log tuning when you add new actions
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Related: txAdmin permissions ·
Discord staff webhooks ·
Custom Lua ·
Secure triggers
Conclusion
Can you build a custom in-game admin menu with advanced logging? Yes — RAX Development delivers branded admin tools with server-side permissions and rich Discord/database audit trails so your staff stay accountable and your community trusts moderation.